Ira A. Fulton Schools of Engineering | Graphic Information Technology

Graphic Information Technology

Course List

The cross-media nature of the graphic information industry requires tomorrow's graduates to understand the full spectrum of graphic technology, publishing processes and current business practices. The BS program in graphic information technology is preparation for a seamless career as a graphic technologist encompassing Web design and development, printing and digital publishing, commercial photography and videography, and 2D-3D animation. This is an intensive program of study emphasizing theory and hands-on laboratory practice.

Course Prefix & Number Course Name Course Description
GIT 110 Technical Graphics Representation of 2-D and 3-D geometry in orthographic, isometric, and oblique projection; detail, assembly, sectional, and auxiliary views; ANSI-standard lettering, and dimensioning for geometric and positional tolerance.
GIT 135 Graphic Communications Technologies and processes involved in the design, image generation, transmission, and industrial production of graphic information.
GIT 210 Creative Thinking and Design Visualization Fundamental methods, concepts, and techniques of creative thinking, design visualization, and problem solving, including communication and societal influences.
GIT 211 Introduction to Video Game Art 2D and 3D art assets for video games. Areas covered: classic pixel art, seamless texturing and tiling, sprite animation, 3D virtual studio, box modeling.
GIT 215 Indtroduction to Graphics Programming Graphic user interface planning and evaluation using industry-standard languages; graphics, color layout and file format considerations.
GIT 230 Digital Illustration in Publishing Raster and vector illustration in publishing.
GIT 237 Web Content Design User-centered design principles for visual content on the World Wide Web with emphasis on usability, page architecture, search engine optimization, coding, scripting and interactivity.
GIT 295 Introduction to Technical Imaging Explores imaging technologies utilized in industry. Covers basic imaging concepts, chip technologies, optics, motion analysis, high-speed video, thermal imaging, and science relating to light and latent imaging.
GIT 303 Digital Publishing Web and print publication design and production using industry-standard composition software, proofing, and output devices.
GIT 312 3-D Computer Graphics Modeling and Representation 3-D modeling applications: modeling for video games, mapping techniques, texturing, box modeling, geometric representation, strategies and assemblies.
GIT 314 Multimedia Design, Planning, and Storyboards The creative process of generating ideas, conceptualizing projects, planning, designing, story boarding, and presenting interactive multimedia products.
GIT 333 Printing Technology Theory and application of sheet and web press technology for offset-lithography, flexography, screen process, and digitial printing.
GIT 334 Image Capture and Manipulation Theory and application of advanced image editing and raster techniques for reproduction and dissemination.
GIT 335 Computer Systems Technology Computer technology: hardware, software, storage, networking, Internet, telecommunications, and information systems. Requires independent research.
GIT 340 Information Design and Usability Design and technology solutions for increasing Website usability and methods of organizing information to improve the user experience.
GIT 384 Commercial Photography Digital image capture, and output in a commercial studio emphasizing publishing workflow.
GIT 394 Special Topics Covers topics of immediate or special interest to a faculty member and students.
GIT 402 New Media Internet Technologies Project-based exploration of new media Internet technologies from a graphic technology prospective. Emphasizes how, why, and when new media can be used to enhance a Web site and the user's experience.
GIT 411 Computer Animation 3-D computer animation methods: rigging for video games, principles of animation, loops, skinning, blending , advanced modeling and motion.
GIT 413 Professional Portfolio Design and Presentation Digital media portfolio design and production: planning, audience analysis, media selection, authoring, media formats, production, copyright considerations, marketing, and delivery. Requires capstone group project.
GIT 414 Web Site Design and Internet/Web Technologies Web site design, authoring, standards, protocols, tools, and development techniques for commercial client-sided Web-based graphic information systems.
GIT 417 Advanced Internet Programming Industry-standard programming languages and techniques to create interactive graphic information Web sites and applications.
GIT 418 Multimedia Authoring, Scripting, and Production Production of multimedia projects using industry-standard authoring applications: client considerations and project documentation; user interface design, interactivity, media, and databases.
GIT 432 Graphic Industry Business Practices Business practices related to the graphics industry; business models, cost analysis, marketing and management approaches.
GIT 435 Web Management and E-Commerce Internet Web site management, security, marketing, and e-commerce business models.
GIT 437 Color Reproduction Systems Scientific analysis for the engineering of color reproduction systems and color models used in the graphics industry.
GIT 450 Digital Workflow in Graphic Industries Digital production system analysis for content creation, automation output of graphic information to print and Web, including networking and job tracking.
GIT 490 Advanced Commercial Photography Studio-based class focusing on set design, advanced photographic techniques, raw workflow, marketing, business, and digital rights management.
GIT 494 Special Topics Covers topics of immediate or special interest to a faculty member and students.
GIT 498 Digital Publishing Seminar Small-group study and research for advanced students within their majors. Major status in the department or instructor approval is required.