GIT 110 |
Technical Graphics |
Representation of 2-D and 3-D geometry in orthographic, isometric, and oblique projection; detail, assembly, sectional, and auxiliary views; ANSI-standard lettering, and dimensioning for geometric and positional tolerance. |
GIT 135 |
Graphic Communications |
Technologies and processes involved in the design, image generation, transmission, and industrial production of graphic information. |
GIT 210 |
Creative Thinking and Design Visualization |
Fundamental methods, concepts, and techniques of creative thinking, design visualization, and problem solving, including communication and societal influences. |
GIT 211 |
Introduction to Video Game Art |
2D and 3D art assets for video games. Areas covered: classic pixel art, seamless texturing and tiling, sprite animation, 3D virtual studio, box modeling. |
GIT 215 |
Indtroduction to Graphics Programming |
Graphic user interface planning and evaluation using industry-standard languages; graphics, color layout and file format considerations. |
GIT 230 |
Digital Illustration in Publishing |
Raster and vector illustration in publishing. |
GIT 237 |
Web Content Design |
User-centered design principles for visual content on the World Wide Web with emphasis on usability, page architecture, search engine optimization, coding, scripting and interactivity. |
GIT 295 |
Introduction to Technical Imaging |
Explores imaging technologies utilized in industry. Covers basic imaging concepts, chip technologies, optics, motion analysis, high-speed video, thermal imaging, and science relating to light and latent imaging. |
GIT 303 |
Digital Publishing |
Web and print publication design and production using industry-standard composition software, proofing, and output devices. |
GIT 312 |
3-D Computer Graphics Modeling and Representation |
3-D modeling applications: modeling for video games, mapping techniques, texturing, box modeling, geometric representation, strategies and assemblies. |
GIT 314 |
Multimedia Design, Planning, and Storyboards |
The creative process of generating ideas, conceptualizing projects, planning, designing, story boarding, and presenting interactive multimedia products. |
GIT 333 |
Printing Technology |
Theory and application of sheet and web press technology for offset-lithography, flexography, screen process, and digitial printing. |
GIT 334 |
Image Capture and Manipulation |
Theory and application of advanced image editing and raster techniques for reproduction and dissemination. |
GIT 335 |
Computer Systems Technology |
Computer technology: hardware, software, storage, networking, Internet, telecommunications, and information systems. Requires independent research. |
GIT 340 |
Information Design and Usability |
Design and technology solutions for increasing Website usability and methods of organizing information to improve the user experience. |
GIT 384 |
Commercial Photography |
Digital image capture, and output in a commercial studio emphasizing publishing workflow. |
GIT 394 |
Special Topics |
Covers topics of immediate or special interest to a faculty member and students. |
GIT 402 |
New Media Internet Technologies |
Project-based exploration of new media Internet technologies from a graphic technology prospective. Emphasizes how, why, and when new media can be used to enhance a Web site and the user's experience. |
GIT 411 |
Computer Animation |
3-D computer animation methods: rigging for video games, principles of animation, loops, skinning, blending , advanced modeling and motion. |
GIT 413 |
Professional Portfolio Design and Presentation |
Digital media portfolio design and production: planning, audience analysis, media selection, authoring, media formats, production, copyright considerations, marketing, and delivery. Requires capstone group project. |
GIT 414 |
Web Site Design and Internet/Web Technologies |
Web site design, authoring, standards, protocols, tools, and development techniques for commercial client-sided Web-based graphic information systems. |
GIT 417 |
Advanced Internet Programming |
Industry-standard programming languages and techniques to create interactive graphic information Web sites and applications. |
GIT 418 |
Multimedia Authoring, Scripting, and Production |
Production of multimedia projects using industry-standard authoring applications: client considerations and project documentation; user interface design, interactivity, media, and databases. |
GIT 432 |
Graphic Industry Business Practices |
Business practices related to the graphics industry; business models, cost analysis, marketing and management approaches. |
GIT 435 |
Web Management and E-Commerce |
Internet Web site management, security, marketing, and e-commerce business models. |
GIT 437 |
Color Reproduction Systems |
Scientific analysis for the engineering of color reproduction systems and color models used in the graphics industry. |
GIT 450 |
Digital Workflow in Graphic Industries |
Digital production system analysis for content creation, automation output of graphic information to print and Web, including networking and job tracking. |
GIT 490 |
Advanced Commercial Photography |
Studio-based class focusing on set design, advanced photographic techniques, raw workflow, marketing, business, and digital rights management. |
GIT 494 |
Special Topics |
Covers topics of immediate or special interest to a faculty member and students. |
GIT 498 |
Digital Publishing Seminar |
Small-group study and research for advanced students within their majors. Major status in the department or instructor approval is required. |